The 7th Guest Remake Review

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It was this past week that this oldster found about the existence of The 7th Guest VR, a virtual reality remake of a 1993 cult classic that he always had a love/hate kind of relationship with. For those who don’t know much about it, The 7th Guest was mainly a technological showcase of a brand-new phenomenon called the CD, which back then wasn’t used as a wall decoration or a nice retro coaster for your soda drink, but a piece of tech that, in this case, enabled storytelling via (surreal) FMV performances and some fantastic (for the time) pre-rendered backgrounds, as well as animated transitions between the creepy mansion everything took place in. Take the atmosphere out of the equation, though, and all that was left was a decent-to-subpar array of puzzles. The 7th Guest Remake, which is basically the VR version recreated for simple monitors, fixes numerous issues of this aging adventure and heavily modernises it, objectively making it the better game…but wipes out some of its unique, old-school magic in the process.

The 7th Guest was a dark Faustian tale of a man named…Stauf (subtle), who stroke a bargain with eeeeeevil to become a highly successful toy maker, with the main character (you) essentially being a spirit that wanders into his abandoned mansion, slowly unveiling past events involving a team of guests, who have been tasked with finding a boy for Stauf and receive an unspecified reward. The reimagining on offer? It changes a lot of things in one way or another, but still follows the same core structure.

The 7th Guest Remake fleshes out characters and plot points that were once only loosely sketched, familiar locations have been lovingly recreated, and long-time fans will constantly stumble across references, call-backs and subtle nods to the original. The soundtrack weaves in recognisable themes, a couple of iconic lines appear in dialogue, and even the layout of much of this place remains remarkably faithful.

A nice touch is how the protagonist now carries a lantern that shows things as they were, while also acting as a Halloween-esque magic stick that turns normal paintings and other pieces of decoration into their nightmare versions, further emphasising that something is really wrong here. All in all, The 7th Guest Remake looks very good – yet something feels missing. It’s all too clean, too polished. It’s an improvement alright, but an important element has been lost in translation.

Technically speaking, this is a far more impressive production. The mansion is richly detailed, the lighting is great, the textures of high quality, and the video technology used for the actors is genuinely remarkable. Instead of appearing as flat FMV sprites gracelessly pasted onto backgrounds, the cast now exists naturally within the three-dimensional space, allowing them to move and interact with the world in ways that simply weren’t possible back in 1993. Ironically, that’s exactly where part of the problem lies, as The 7th Guest possessed an uncanny quality that was largely accidental.

Primitive FMV technology, awkward performances, compressed video, and the limitations of early ‘90s hardware combined to create something genuinely unsettling. Yes, the new mansion is more realistic, but the proto-3D visuals and lighting effects of the original had a distinct aura that’s hard to replicate. Every step and interaction carried a bizarre dreamlike quality. Also, while the remake thankfully retains some of the campiness, the cast is a bit too young and/or squeaky clean, having a…”modern” air about them that’s slightly at odds with the mid-30s.

Then there are some smaller details veterans will inevitably miss. The wonderfully creepy opening has been removed, robbing the game of an iconic introduction to its villain, with his story now scattered between small pieces of lore that are presented in boring child-friendly comic panels that lack any sort of eeriness. Gone are also little touches like some apparitions that would appear out of thin air, or Stauf’s memorable “COME BAAAAAAACK!” when quitting, or the spoken clues that added personality to some puzzles.

In many ways, The 7th Guest Remake feels more like a modern horror-puzzler rather than an uncomfortable Intel Pentium-powered digital fever dream. Thankfully, this also means that some things have changed for the better, with the first example being navigation. Forget about clicking through static screens and dealing with the slow loading times of a CD-ROM drive. The house of Old Man Stauf is beautifully realised in full 3D, allowing one to explore it freely.

A far more important change is that the puzzles have been completely redesigned – probably this version’s greatest achievement. The 7th Guest featured some nice and memorable brainteasers, but it was also infamous for puzzle logic that ranged from obscure to outright infuriating. The 7th Guest Remake replaces or tweaks nearly all of Stauf’s toys with challenges that are more varied, more intuitive, and generally better designed. Oh, and since this is no longer an FMV-based title, puzzle pieces don’t take an eon to move.

Not every puzzle is a winner, however. A handful overstay their welcome and some are challenging for all the wrong reasons. Fortunately, those moments are the exception rather than the rule, and the improved hint system is there to help when hair pulling becomes the next logical step. That said, the whole exploring around thingy remains a side dish; a glorified user interface whose only purpose is to let you reach the puzzles themselves, with many of which feeling out of place in terms of in-world logic. Most puzzle fans, of course, won’t care about this adventurer’s nit-picking.

There are a couple of minor flaws all over that could be mentioned, like how the simple act of crouching happens instantaneously rather than through a smooth transition, or how a couple of keys (both on the mouse and keyboard) can’t be bound, but all these and the rest are easy-to-stomach shortcomings that never quite derail the experience. The biggest frustration comes from how this non-VR version hasn’t been completely reworked for a typical flatscreen setup.

There are many puzzles that require rotating an object to see it from different angles and it’s awkward doing so without the freedom of VR interaction. The translation to simple controls hasn’t been that smooth, and it can feel downright clumsy when certain actions rely on pressing the Q and E keys, whereas mouse control would have felt more natural. Again, nothing that’s a serious deal breaker, just a constant reminder of Remake‘s origins.

In the end, yes, The 7th Guest Remake is unquestionably the better product when compared to the original. It tells its story more effectively, presents its world more convincingly, and offers a stronger collection of puzzles. An easy recommendation for genre fans…and yet, in sanding away the rough edges, it has thrown away some of that strange b-movie-like horror that was born from the technical limitations and amateur theatricality of the 1993 instalment – and that’s the remake’s greatest paradox. It improves almost everything, yet in doing so loses some of the personality that made its older brother the fascinating piece of nostalgia that it was.

PixelReel Rating

A respectful and intelligently designed modernisation that surpasses the original in almost every measure, The 7th Guest Remake has better puzzles, better storytelling and better audio-visuals, especially when it comes to the vastly improved live-action scenes. The fact that it began its life as a VR game is evident in the annoying way some puzzles control, but in reality, the only big flaw here is that this otherwise fine puzzler lacks the strange, uncanny charm of the older title. A superior piece of software overall, but a less distinctive experience.
7/10
Very Good
About this score

Game Details

  • Game Name: The 7th Guest Remake
  • Developer: Exkee
  • Publisher: Vertigo
  • Formats: Nintendo Switch, PC, PlayStation 5, Xbox Series X/S
  • Genre: Adventure, Point and click
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