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Ghost Keeper | PC Early Access Review
I have been gaming for a while. A handful of games really stuck with me from my earlier years. Games like Baseball Stars on the NES, Uniracer on the SNES, and Double Switch on the
I have been gaming for a while. A handful of games really stuck with me from my earlier years. Games like Baseball Stars on the NES, Uniracer on the SNES, and Double Switch on the Sega CD. On the Sega Genesis, a game that has stuck with me is Haunting Starring Polterguy. You’ve heard me mention him in some other reviews because I have been chasing the ‘You are the ghost doing the haunting’ style of games ever since.
Ghost Keeper has arrived in Early Access. It is the absolute closest I have ever come to reliving those magical days in the 90s. It delivers everything I have wanted, though it has a few hitches I hope the developers iron out. Come along for a quick ride on what I hope becomes a Game of the Year candidate for me.
The “Timing” is where the current joy meets a brick wall. Because Ghost Keeper is in Early Access, the haunting mechanics feel sluggish and aggravating. For instance, to haunt a writing quill, you have to predict exactly when a human will sit down. This, by itself, is easy enough since the characters walk around the house in a loop. The problem arises when you have to account for the ghost’s float animation, the “possession” delay, and the object activation. Often, by the time the quill finally moves, the human has already stood up and left the room. I spent a solid 45 seconds waiting for one NPC to complete their walking cycle, only to miss a haunt for the twelfth time in a row. It is a pacing issue that actively drains the fun out of the experience.
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PixelReel owner and founder. Leveraging my digital strategy and innovation experience, I created something incredible out of my idea. It is my goal to integrate the latest technological innovations with powerful creativity to provide the best possible digital experience for all involved parties.
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