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Legacy of Kain: Blood Omen – The Beginning of a Dark Saga (1996)
Blood Omen: Legacy of Kain is an action-adventure game developed by Silicon Knights and published by Crystal Dynamics in 1996 for PlayStation and a year later for Windows. Cu
Blood Omen: Legacy of Kain is an action-adventure game developed by Silicon Knights and published by Crystal Dynamics in 1996 for PlayStation and a year later for Windows. Currently it’s available for purchase on GOG.
I’ve played it on my relatively old laptop using Heroic on EndeavourOS. It ran perfectly fine… after hanging on the first movie few times. Though it crashed on one of the movies during gameplay once or twice near the end. I’m going to blame Wine for that issue (it’s a coin toss between that and some other thing just going wrong).
Also, I guess It’s somewhat serendipitous that I’m posting this so soon after the Soul Reaver remakes dropped.
The music is great; it fits the mood very well. Though certain tracks have an awkward pause as they loop.
The other minor issue is that often when voice lines play, they replace the music.
Speaking of voice acting. It’s absolutely stellar. Both the delivery as well as the writing. Kain sounds incredible. His and Mortanius’ lines were the most memorable to me, which isn’t to say any others were bad. On the contrary, all of them are very good… It’s just that all others have relatively little screen-time, compared to those two.
…Which he does almost immediately. But his benefactor tells him that his killers were merely pawns in someone else’s ploy, and that he should seek the Pillars of Nosgoth. And so he does.
While Kain just unquestioningly following along feels somewhat off… it does fit with his characterisation of an arrogant noble that also got magical vampire power. And is somewhat required by the fact that it is a game, after all.
The story does involve vengeance; intrigue; demons and heroes; vampires and a bit of time shenanigans. I won’t talk much more besides one more minor nitpick: the final boss. If you missed one of the secrets, it might as well be a “Giant Space Flea from Nowhere” if not for a technicality (which is an optional thing, if not another secret).
The type of armour you wear also affects you slightly, though I’ve basically stayed with the armour that dealt damage back to the attackers; occasionally switching to the blood-draining one when I knew there weren’t any enemies with bad blood.
Speaking of enemies and their blood: there are 4 types of blood: red, blue, black and green. Red is found mostly in humans and vampires and drinking it restores health. Blue is predominantly found in wraiths that appear once you revisit a room; drinking it restores magic. Black and green appear in demons, undead and some monsters; the former directly removes health while the latter poisons Kain.
And then there are spells and consumables. They occupy the same slots and several of the consumables or “artifacts” are referred to as “spells” by Kain. They are fundamentally simmilar, with one costing magic per use and the other being “single use” (although the direct combat ones are pretty common).
They offer a varied repertoire of abilities, from utility, defense and a couple ways to get rid of foes. Such as making them implode; turning them into goop; destroying their souls or ripping them into pieces.
It all adds some more flavour to the combat, alongside the evil laughter of Kain, as he merrily swings his weapon.
What I found quite aggravating however, was the wonky hit detection. Sometimes projectiles that are flying far away from you will hit you anyway. Other times enemy swings will miss you completely. And the same applies to your attacks as well.
The other annoying thing is the necessity to open up the menu over and over to change weapons, spells and armour. It can get tedious, especially that Axes and the Soul Reaver (yes, the awesome sword is present here) make it impossible to use spells&artifacts.
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