Teenage Mutant Ninja Turtles (1989)
When you take a look at the genre of this game and see that hel’s not actually a martiality, don't think that the first ninja of the tortoise is just that, a fairly unique edition that he has a multitude of positive but also negative elements in the controversial titles you either love or hate.
Although it is basically a single player achievement, TMNT allows you to take all 4 ninja turtles! Namely, you can change the character by pressing the Start key, at any time (unlike the Sega Master System that has a similar principle). Proper management of armorers is extremely important, not just because each of them has special energy, but also because they differ quite a lot. Namely, while their basic abilities like moving or jumping identical, their combat skills are very different. Eg. Donatellov Bo Stick represents the strongest weapons with far largest range, but it hits slowness, ie weak protection from the missile. On the other hand, Leonardova Katana is doubting twice less by opponents, but it is far faster and is a great shield.
Instead of classic levels, there are only huge areas that consist of several parts, so the first of them is located in the city, the other on the dam, in front of the end of the game, finally and in Technodrome. Unfortunately, the control system is quite poorly realized – tortoises are too sluggish, very vulnerable in the air, and skipping the platform on the platform at some later levels represents the right nightmare. Due to the fact that the main heroes have only one attack, the fighting is not particularly interesting, and Konami seemed to know, so it focuses moved to some other elements. However, it is not an excuse for the horrible ill-designed struggle with the main opponents. For example, the baby is to skip enough after which he will knock into a wall where you will stay until you smooth it. Or what to say about the cutter when the author won these rows in 20 seconds without none of him! If someone thinks that this is a game of easy, he cheated badly. Namely, you will often be simply shaken by waves of very heavy opponents, which cannot be neutralized without losing good energy, not just because of the already mentioned control system but also because of the often very cramped space that does not give enough room for maneuver. Did we mention that in addition to that and constantly renewed? Add to all of this and too heavy sequences in which it takes to jump with oneE platforms on the other, and in doing so, every mistake returns you to the beginning of the level! Isn’t awful enough? Then what do you say to the only "water" level in which is 2:20 seconds need to disassemble 8 bombs, and the failure for failure is automatic game over screen? For such a slightly strong nerves are not a recommendation, but a necessity!

