Tom Clancy’s Splinter Cell: Conviction
Splinter Cell is one of those series you either love or hate. You’re either a Metal Gear Solid person or a Splinter Cell person. Pretty much like being a cat or Dog person! Now I’m personally more a Metal Gear guy and Splinter Cell for me was a dull, uninspired series that never felt worth my time and investment. Until I played Double Agent, which even with its flaws was an excellent game. I then became interested in Conviction and back in 2010, I loved it. Now it’s backward compatible with Xbox One and after 8 long years, I ask if it holds up well. Considering that Splinter Cell: Conviction divided people right down the middle, I’ll be keen to see why that was and if this title really played a hand in the death of the franchise.

Splinter Cell: Conviction takes place a few years after the events of Double Agent. It’s been a tough time for Sam Fisher as he’s on the run after the events in Double Agent led to the death of his former boss and close friend Lambert. Sam is taking some time to rest up when he is interrupted by an old colleague Anna Grimsdaughter, who informs him that he is being hunted down by the man who killed his daughter. This sets in motion a series of events that leads Sam into a major conspiracy involving his old bosses and a murder plot that’ll lead to the death of the president.
Well, Sam is far from crippling under the pressure and goes back to work, doing what he does best. Minus the stealth for the most part.
What made Splinter Cell: Conviction so vastly different in comparison to the previous titles was the darker, grittier tone and the nature of Sam Fisher’s journey. He was on the run, having to survive out in the open with his own skills and whatever tools he could get his hands on. This reflected in the gameplay heavily as Sam would be limited for a large portion of the game without his trusty gear. The narrative is compelling and a refreshing shift from what we’ve seen before, with Sam always battling foreign enemies and terrorist from countries that have been damaged by the US. I felt Double Agent gave a new twist on the antagonist and Conviction carries this shift onward with homegrown villains influenced by greed and power.

Sam is bitter but still likable and the voice talents of Michael Ironside shine through and make him a compassionate and relatable hero. It’s a shame we don’t see much of the villains in action or get a better understanding of why they want to cause such harm other than to get a promotion at their job. Seems a little baffling but it’s a welcome change from foreign terrorist wants payback on the US.
Gameplay sees a major shift in tone compared to previous games, with Sam being more elegant and agile in combat and the overall flow is more aggressive. Action speaks louder than stealth and Sam/players will be more prone to fighting with aggression rather than stealth. This is the first reason fans where split down the middle as stealth is extremely difficult to pull off in Conviction, not due to the lack of tools and skills for stealthing but elements, such as the level design, make it harder. You’ll often be dumped into areas with a dozen patrolling enemies and little means to sneak past or be able to gain an advantage and to neutralize them quietly. There’s a lack of multiple paths, relentless enemies that go mental at the sound of a mouse farting, and objectives which encourage massive explosions and violence. Conviction doesn’t understand the word subtle.


