JDM: Japanese Drift Master focuses on the Japanese street racing and drifting scene, following Tomasz “Touma” Stanowski as he delivers sushi, challenges rivals, and builds his reputation to become a drifting master. The main mode, Let’s Drift, opens with Touma moving from Poland to Japan to restart his career. The story is presented through short manga‑style panels displayed on a phone screen, keeping the narrative light and allowing missions to flow naturally.

A variety of mission types are available, ranging from story‑driven tasks to optional side content. Sushi delivery missions require reaching customers quickly while avoiding damage and maintaining stylish drifts. Damage is tracked via a meter at the top of the screen, while style is graded using a Devil May Cry‑inspired ranking gauge that drops if drifting stops or the player crashes. Earnings depend on performance across all criteria.

Other events include drifting challenges, grip racing on traditional circuits, time attacks, and drag races. Each discipline demands different car setups. Drifting can be demanding, particularly when using the simcade control option, which adds a layer of realism. Players seeking a looser, more arcade‑like feel may prefer the alternative control scheme, which evokes the handling of PS2‑era Need for Speed titles.

JDM features an explorable city reminiscent of Need for Speed: Underground 2, with events, garages, and shops scattered throughout. Garages act as fast‑travel points unlocked through progression. The tuning shop offers extensive performance and visual customisation, ranging from sensible upgrades to more extravagant options. Parts unlock through car proficiency levels and reputation, which is earned by completing missions, drifting freely, and photographing landmarks. A paint shop provides further visual adjustments, while the dealership sells a wide range of Japanese vehicles — from the Honda Acty pickup to icons like the Nissan Skyline R34 and Subaru Impreza WRX — with occasional discounts.

Not all vehicles are Japanese. Special events introduce electric car challenges featuring the Hyundai Insteroid, where collisions are heavily penalised. Drag events also feature American muscle cars, adding variety to the vehicle roster.

Controls can feel inconsistent early on. Steering may seem unresponsive, and it is easy to clip walls or spin out unexpectedly. Much of this improves as players learn each vehicle’s handling characteristics and adjust setups accordingly, though occasional moments of understeer — even with full analogue input — echo the quirks of older racing titles. Despite this, the experience becomes more enjoyable over time, with better cars and a clearer sense of control easing the initial difficulty curve.

Multiple camera angles are available, including interior views, a rear action‑cam style angle, and a low shot focused on the front wheel. These add flair during gameplay and are particularly effective when capturing footage or using the photo mode, which allows for attractive screenshots across JDM‘s environments.

It is visually appealing and a wide range of graphical settings are offered, including support for all major upscaling solutions. A dedicated Steam Deck mode is included, though it still requires tweaking for optimal performance. Most modern PCs should handle high settings comfortably, while older systems may struggle. Lower presets, especially when paired with aggressive upscaling modes, can appear noticeably rough.

Car audio is well‑implemented, with engines sounding close to their real‑world counterparts. A selection of radio stations provides J‑pop, hip‑hop, and Eurobeat tracks, allowing players to lean fully into the Initial D fantasy. While not every genre is represented, the variety is solid.

The main story takes around 9–12 hours depending on difficulty and the amount of time spent customising vehicles, with full completion extending well beyond 20 hours. A challenge mode unlocks in Chapter 2, allowing players to compete against others’ times and scores in drift and grip events. It adds some longevity and encourages experimentation with different cars and setups, though its long‑term appeal may vary.

JDM: Japanese Drift Master Review
Japanese Drift Master is an enjoyable single‑player experience with a few rough edges. Fans of Japanese car culture and drifting‑focused gameplay will find plenty to enjoy. It may not reach the heights of Need for Speed or Midnight Club, but JDM delivers a stylish and entertaining ride nonetheless.
7

Game Details

  • Game Name: JDM: Japanese Drift Master
  • Developer: Gaming Factory
  • Publisher: Gaming Factory
  • Formats: PC
  • Genre: Racing, Simulation
Subscribe
Notify of
guest
0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments